category-banner

VR And AR Powerpoint Presentation Slides

Rating:
90%

You must be logged in to download this presentation.

Favourites
Loading...

PowerPoint presentation slides

This complete presentation has PPT slides on wide range of topics highlighting the core areas of your business needs. It has professionally designed templates with relevant visuals and subject driven content. This presentation deck has total of eighty slides. Get access to the customizable templates. Our designers have created editable templates for your convenience. You can edit the color, text and font size as per your need. You can add or delete the content if required. You are just a click to away to have this ready-made presentation. Click the download button now.

People who downloaded this PowerPoint presentation also viewed the following :

Content of this Powerpoint Presentation

Slide 1: This slide introduces VR and AR. State Your Company Name and begin.
Slide 2: This slide states Agenda of the presentation.
Slide 3: This slide presents Table of Content for the presentation.
Slide 4: This is another slide continuing Table of Content for the presentation.
Slide 5: This slide highlights title for topics that are to be covered next in the template.
Slide 6: This slide displays presents situation of the business by describing the business problems.
Slide 7: This slide highlights title for topics that are to be covered next in the template.
Slide 8: This slide presents the market size of virtual and augmented realities from 2016 to 2020.
Slide 9: This slide represents how data becomes more accessible with augmented and virtual reality.
Slide 10: This slide shows Augmented Reality is Enticing the Customers.
Slide 11: This slide displays Augmented Reality Magnified the Impulse Purchase.
Slide 12: This slide shows Retailers can Provide Amazon Effect to the Customers with AR.
Slide 13: This slide presents benefits of virtual reality to businesses, such as revolutionize the try before you buy the concept.
Slide 14: This slide depicts the key benefits of augmented reality and how it helps user engagement.
Slide 15: This slide represents the future of virtual and augmented reality, including the rate of AR/VR gamers.
Slide 16: This slide highlights title for topics that are to be covered next in the template.
Slide 17: This slide depicts virtual reality and how it enables users to experience things or a virtual environment.
Slide 18: This slide presents what augmented reality is and how it helps to highlight environmental features of the real world.
Slide 19: This slide represents the software architecture of the virtual reality system, including its various components.
Slide 20: This slide represents how augmented reality works through computer vision, the need for computer vision, etc.
Slide 21: This slide displays the working of augmented reality and its various elements.
Slide 22: This slide highlights title for topics that are to be covered next in the template.
Slide 23: This slide represents the marked-based augmented reality, it's working, and how it generates virtual images.
Slide 24: This slide describes the maker-less augmented reality and how it works to generate objects that don’t exist.
Slide 25: This slide describes location-based augmented reality and how it is beneficial for tourists to find locations.
Slide 26: This slide depicts the projection-based augmented reality, it's working, and how it can provide feedbacks for project optimization.
Slide 27: This slide represents the superimposition of augmented reality and how it works to change the actual view of an object.
Slide 28: This slide describes the outline augmented reality, how cameras are mounted to understand the environment better.
Slide 29: This slide highlights title for topics that are to be covered next in the template.
Slide 30: This slide illustrates the technologies used in mobile AR application development, including C#, C/C++, Python, etc.
Slide 31: This slide explains TDK/Chirp microsystems SonicTracks 6-DoF ultrasonic controller and how it is a solution for all-in-one VR.
Slide 32: This slide represents Synaptics inc. R63455 display driver IC and is designed for a resolution of 2,160 by 2,400 pixels.
Slide 33: This slide presents the dialog semiconductor smartbond DA1469x Bluetooth low energy SoCs.
Slide 34: This slide highlights title for topics that are to be covered next in the template.
Slide 35: This slide describes the AR app developer’s networking skills, including effectively translating his ideas to the team members.
Slide 36: This slide represents the AR app developer’s graphic designing skills, including knowledge of Microsoft Visual Studio, Microsoft HoloLens, OpenFrameworks, etc.
Slide 37: This slide depicts the AR app developer’s command over the user interface and user experience skills.
Slide 38: This slide illustrates that the AR app developer should be an expert in 3D gaming engine or modeling skills.
Slide 39: This slide depicts the AR app developer’s problem-solving skills and how problem-solving methodology plays a crucial role in augmented reality app development.
Slide 40: This slide shows Augmented Reality SDK and Programming Language Skills.
Slide 41: This slide highlights title for topics that are to be covered next in the template.
Slide 42: This slide depicts the application of virtual and augmented reality in healthcare and human well-being.
Slide 43: This slide represents the use of AR and VR technology in the gaming and entertainment industry.
Slide 44: This slide describes the role of virtual and augmented reality in the tourism industry.
Slide 45: This slide shows the application of virtual and augmented reality in retail industries and how in-store AR navigation apps can help customers.
Slide 46: This slide depicts the application of virtual and augmented reality in education and training programs.
Slide 47: This slide shows VR & AR in Production-Driven Businesses and Automotive Industry.
Slide 48: This slide presents Virtual and Augmented Reality in Architecture.
Slide 49: This slide represents the application of virtual and augmented reality in sports and how users can stand, play, and train.
Slide 50: This slide represents a comparison between virtual reality and augmented reality on the basis of their applications in different sectors and fields.
Slide 51: This slide depicts the future of augmented reality in different industries such as healthcare, engineering, etc.
Slide 52: This slide highlights title for topics that are to be covered next in the template.
Slide 53: This slide depicts the checklist to create an AR application, including identifying a problem, keeping it simple, re-engaging users, etc.
Slide 54: This slide highlights title for topics that are to be covered next in the template.
Slide 55: This slide depicts the budget for virtual and augmented reality implementation in different business areas.
Slide 56: This slide highlights title for topics that are to be covered next in the template.
Slide 57: This slide represents the 30-60-90 days plan for virtual and augmented reality implementation in the company.
Slide 58: This slide highlights title for topics that are to be covered next in the template.
Slide 59: This slide describes the roadmap for virtual and augmented reality implementation in the company.
Slide 60: This slide highlights title for topics that are to be covered next in the template.
Slide 61: This slide shows Impact of Implementing Virtual and Augmented Reality on Business.
Slide 62: This is another slide continuing Impact of Implementing Virtual and Augmented Reality on Business.
Slide 63: This slide highlights title for topics that are to be covered next in the template.
Slide 64: This slide displays what mixed reality is and how it provides the ability to have one hand in the real world and another in an imaginary environment.
Slide 65: This slide highlights title for topics that are to be covered next in the template.
Slide 66: This slide explains What is Extended Reality (XR)?
Slide 67: This slide highlights title for topics that are to be covered next in the template.
Slide 68: This slide showcases Comparison between VR, AR and MR.
Slide 69: This slide highlights title for topics that are to be covered next in the template.
Slide 70: This slide shows Disadvantages of Virtual and Augmented Reality.
Slide 71: This slide displays Icons for VR and AR.
Slide 72: This slide is titled as Additional Slides for moving forward.
Slide 73: This is Our Mission slide with related imagery and text.
Slide 74: This is a Financial slide. Show your finance related stuff here.
Slide 75: This slide shows Pie Chart with data in percentage.
Slide 76: This slide describes Line chart with two products comparison.
Slide 77: This slide contains Puzzle with related icons and text.
Slide 78: This slide presents Roadmap with additional textboxes.
Slide 79: This slide displays Mind Map with related imagery.
Slide 80: This is a Thank You slide with address, contact numbers and email address.

FAQs

Augmented Reality is a technology that superimposes computer-generated images onto the real world to enhance the user's experience. It works by using a device, such as a smartphone or AR headset, that has a camera and sensors to detect the user's location and orientation. Then, the AR software uses this information to overlay virtual objects or information onto the real world.

The different phases of the Data Science lifecycle are understanding business problems, data preparation, model planning, model building, operationalizing, and communicating results.

There are several types of augmented reality, including marker-based, markerless, location-based, projection-based, superimposition, and outline. Marker-based AR uses a marker to trigger the appearance of virtual images, while markerless AR uses computer vision to detect objects in the real world. Location-based AR uses GPS to provide information about nearby objects or locations, while projection-based AR projects virtual images onto a real-world surface. Superimposition AR changes the actual view of an object, while outline AR uses cameras to understand the environment better.

An Augmented Reality app developer should have networking skills to effectively communicate their ideas to team members, graphic designing skills, command over user interface and user experience skills, expertise in 3D gaming engines or modeling skills, problem-solving skills, and knowledge of AR SDK and programming languages. They should also have a good understanding of the business or industry they are developing the app for.

Augmented Reality (AR) and Virtual Reality (VR) technologies are being used in various industries. The healthcare and well-being industry is exploring the application of these technologies to improve patient care and treatment outcomes. In the gaming and entertainment industry, AR and VR are being used to create immersive experiences and enhance gameplay.

Ratings and Reviews

90% of 100
Write a review
Most Relevant Reviews

2 Item(s)

per page:
  1. 80%

    by Danial Fernandez

    Great designs, Easily Editable.
  2. 100%

    by Chase Howard

    Fantastic collection of visually appealing PowerPoint templates. They certainly uplift the look of the presentation.

2 Item(s)

per page: