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Extreme programming it powerpoint presentation slides

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This complete presentation has PPT slides on wide range of topics highlighting the core areas of your business needs. It has professionally designed templates with relevant visuals and subject driven content. This presentation deck has total of seventy eight slides. Get access to the customizable templates. Our designers have created editable templates for your convenience. You can edit the color, text and font size as per your need. You can add or delete the content if required. You are just a click to away to have this ready-made presentation. Click the download button now.

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Content of this Powerpoint Presentation

Slide 1: This slide introduces Extreme Programming (IT). State Your Company Name and begin.
Slide 2: This slide shows Agenda for Extreme Programming.
Slide 3: This slide presents Table of Content for the presentation.
Slide 4: This is another slide continuing Table of Content for the presentation.
Slide 5: This slide shows title for topics that are to be covered next in the template.
Slide 6: This slide depicts the issues faced by the company, such as zero communications happening.
Slide 7: This slide represents the number of projects failure the company faces, which includes projects of every range from small to large.
Slide 8: This slide demonstrates the loss of clients faced by the company and depicts how load times affect customer satisfaction.
Slide 9: This slide shows the revenue loss to the company because of project failures which happen to be around 1.7 trillion.
Slide 10: This slide shows title for topics that are to be covered next in the template.
Slide 11: This slide demonstrates the importance of extreme programming which includes reducing the risks of the project.
Slide 12: This slide illustrates the advantages of extreme programming in organizations such as saving time for the company by continuous testing.
Slide 13: This slide shows title for topics that are to be covered next in the template.
Slide 14: This slide explains the communication value of extreme programming and depicts that ineffective communication cause.
Slide 15: This slide describes the simplicity value of extreme programming that consists of the principle Do the most simple thing that could possibly work.
Slide 16: This slide describes the feedback value of extreme programming and explains the importance of feedback.
Slide 17: This slide describes the courage value of extreme programming which includes providing courage to developers.
Slide 18: This slide illustrates the respect value of extreme programming which includes mutual respect among everybody in the team.
Slide 19: This slide shows title for topics that are to be covered next in the template.
Slide 20: This slide describes how does extreme programming (XP) works as XP which is based on values and principles.
Slide 21: This slide demonstrates the lifecycle of extreme programming (XP), which initiates from customers’ user stories.
Slide 22: This slide shows title for topics that are to be covered next in the template.
Slide 23: This slide depicts the planning phase in extreme programming that includes release planning, iteration planning and small releases.
Slide 24: This slide describes the designing phase of extreme programming such as system metaphor which is a shared view of the task.
Slide 25: This slide explains the coding phase in extreme programming that consists of coding standards, pair programming, 40 hour week, etc.
Slide 26: This slide illustrates the testing phase of extreme programming, components of the testing phase, etc.
Slide 27: This slide explains the listening phase in XP which is considered as the base of extreme programming.
Slide 28: This slide shows title for topics that are to be covered next in the template.
Slide 29: This slide depicts the role of the customer in extreme programming such as responding to questions, assisting in programming, etc.
Slide 30: This slide showcases Role of Developer in Extreme Programming.
Slide 31: This slide explains the role of tracker in extreme programming which includes interacting with members of the squad.
Slide 32: This slide displays the role of a coach in extreme programming, which includes the task of guiding the squad to avoid blunders.
Slide 33: This slide represents RACI Matrix for Extreme Programming in the Company.
Slide 34: This slide shows title for topics that are to be covered next in the template.
Slide 35: This slide illustrates the rule of planning & managing in XP, release, and iteration.
Slide 36: This slide depicts the rule of designing in extreme programming, based on the concept of maintaining a basic design.
Slide 37: This slide explains the rule of coding in extreme programming that includes implementing strict coding rules and creating a test.
Slide 38: This slide showcases Rule of Testing in Extreme Programming.
Slide 39: This slide shows title for topics that are to be covered next in the template.
Slide 40: This slide illustrates pair programming as a practice of extreme programming.
Slide 41: This slide explains what is ten minute build practice in XP which means taking 10 minutes to build a system.
Slide 42: This slide describes test-first programming as a practice in XP that includes writing test codes in advance of the product’s code.
Slide 43: This slide displays Incremental Design Practice of Extreme Programming.
Slide 44: This slide represents Continuous Integration Practice of Extreme Programming.
Slide 45: This slide describes what is code refactoring as a practice in XP, which states that the ultimate goal is to simplify.
Slide 46: This slide illustrates small releases as a practice in extreme programming, which consists of giving clients.
Slide 47: This slide describes coding standards as a practice in XP, that includes configuring and designing under some strict standards.
Slide 48: This slide represents Collective Code Ownership Practice of Extreme Programming.
Slide 49: This slide explains simple design as a practice of extreme programming that includes keeping all codes of the program.
Slide 50: This slide showcases System Metaphor Practice of Extreme Programming.
Slide 51: This slide illustrates what is sustainable pace practice in XP, which discourages overtime and emphasizes on scheduled working hours.
Slide 52: This slide shows title for topics that are to be covered next in the template.
Slide 53: This slide represents Checklist for Implementation of Extreme Programming in the Company.
Slide 54: This slide presents Budget to Implement Extreme Programming in the Business.
Slide 55: This slide demonstrates the training for users of XP in the company, including modules that have to be covered.
Slide 56: This slide shows title for topics that are to be covered next in the template.
Slide 57: This slide displays 30-60-90 Days Plan to Implement XP in the Company.
Slide 58: This slide shows title for topics that are to be covered next in the template.
Slide 59: This slide represents Roadmap for Implementing XP in the Business.
Slide 60: This slide shows title for topics that are to be covered next in the template.
Slide 61: This slide showcases Impact of XP Implementation on Projects.
Slide 62: This slide depicts the graph describing the impact of XP implementation on clients, which has increased by a considerable margin.
Slide 63: This slide presents Increased Revenue Growth after XP Implementation.
Slide 64: This slide shows title for topics that are to be covered next in the template.
Slide 65: This slide represents Dashboard for Extreme Programming Implementation.
Slide 66: This slide shows title for topics that are to be covered next in the template.
Slide 67: This slide demonstrates how XP is different from traditional methodologies based on the planning cycle, conduction of tests.
Slide 68: This slide showcases Comparison between Extreme Programming and Scrum.
Slide 69: This slide displays Icons for Extreme Programming (IT).
Slide 70: This slide is titled as Additional Slides for moving forward.
Slide 71: This slide represents Stacked column chart with two products comparison.
Slide 72: This slide contains Puzzle with related icons and text.
Slide 73: This is a Financial slide. Show your finance related stuff here.
Slide 74: This slide shows Post It Notes. Post your important notes here.
Slide 75: This slide depicts Venn diagram with text boxes.
Slide 76: This is a Timeline slide. Show data related to time intervals here.
Slide 77: This is Our Mission slide with related imagery and text.
Slide 78: This is a Thank You slide with address, contact numbers and email address.

FAQs

Extreme Programming (XP) is a software development methodology that prioritizes the values of communication, simplicity, feedback, courage, and respect. Its advantages include reducing the risks of the project, saving time for the company through continuous testing, and promoting effective communication within the team.

The lifecycle of extreme programming begins with gathering customer user stories, followed by release planning, iteration planning, and small releases. Then comes the designing phase, coding phase, testing phase, and listening phase.

In Extreme Programming (XP), the roles include the customer (who provides feedback and assists in programming), the developer (who writes the code), the tracker (who interacts with team members), and the coach (who guides the squad to avoid blunders).

The rules of Extreme Programming (XP) include planning and managing (release and iteration), designing (maintaining a basic design), coding (implementing strict coding rules and creating a test), testing (ensuring that the code is working), and practices such as pair programming, ten-minute build, test-first programming, incremental design, and continuous integration.

Code refactoring is the process of restructuring existing code without changing its external behaviour to improve its readability, maintainability, and performance. It is important in extreme programming because it helps to simplify the code, making it easier to understand and modify in the future.

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