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Understanding Experience That Is Layer First Of Metaverse Technology Training Ppt

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Presenting Understanding Experience that is Layer 1 of Metaverse Technology. These slides are 100 percent made in PowerPoint and are compatible with all screen types and monitors. They also support Google Slides. Premium Customer Support is available. Suitable for use by managers, employees, and organizations. These slides are easily customizable. You can edit the color, text, icon, and font size to suit your requirements.

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Content of this Powerpoint Presentation

Slide 1

This slide mentions and illustrates the concept of experience in Metaverse. Experience is the first layer of Metaverse. In this layer, users interact in a digitally-driven environment through content such as gaming, shopping, etc.

Slide 2

This slide mentions shopping as one of the components of the experience layer of Metaverse. Obsess is a platform reinventing the e-commerce interface for discovery-driven product categories. It works to turn online shopping into an experience, replacing the monotonous grid of the e-commerce interface. It is an AR & VR software platform for experiential shopping.

Slide 3

This slide mentions how games are faring in Metaverse. It also illustrates that how VR-based games are changing people's experience of reality. Roblox is one such platform explaining this concept of gamification. It allows players involved to buy, sell, and create virtual items to decorate their virtual character that serves as their avatar on that particular platform.

Slide 4

This slide mentions the market potential and growth of Metaverse in the gaming market.

Slide 5

This slide mentions how E-sports platforms are providing close to real-life experiences to users. It mentions that the Immersive Live Events can now move into Metaverse, with sporting events growing in popularity.

Slide 6

This slide mentions how real estate is managed and digitized using platforms like Matterport. Matterport is the platform for 3D space capture. The platform transforms real-life spaces into immersive digital twin models.

Slide 7

This slide mentions how live events have moved from physical places to virtual world. Metaverse will add different and reality based immersive effects to the experience of viewers using the AR, VR and XR technology. It also mentions about Wave XR, that has provided its artists with the ability to perform as virtual avatars in 3D spaces and allow the fans sitting at home to strap on their headsets and be in a concert.

Slide 8

This slide mentions how the fitness industry has transformed from physical fitness trainings to home gyms and workouts. Metaverse will offer fitness freaks experiences like remote personal trainings, home gyms with assistance, and immersive fitness trainings with VR using platforms like Supernatural, Fit XR, etc.

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